Creating a Wild Keeper

Hit Points

Hit Dice: 1d8 per Wild Keeper level

Hit Points at 1st level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 + your Constitution modifier per Wild Keeper level after 1st


Class Proficiencies

You are proficient with the following items, in addition to any Proficiencies provided by your race or Background.

Armor: Light Armor, Medium Armor, Shields (Wild Keepers will not wear armor or use Shields made of metal)

Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears

Tools: Herbalism Kit

Saving Throws: Intelligence, Wisdom

Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival